Difference between revisions of "Undead"

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(Created page with "{{TB |intent=Defensive |form=Trait |field1=Poe |field2=Shadow |field3=Skull Kid |field4=Stalfos |field5=Undead |set=0}} '''Undead''' is a state of being, and a innate racial...")
 
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'''Undead''' is a state of being, and a innate [[racial perk]] for [[Poe]]s, [[Skull Kid]]s, and [[Stalfos]].  As such, any member of any such race innately ''must'' have this treasure, even if the treasure is undesired.  No other races can obtain this perk, except through a separate treasure which grants it indirectly, like [[Vampirism]].  
 
'''Undead''' is a state of being, and a innate [[racial perk]] for [[Poe]]s, [[Skull Kid]]s, and [[Stalfos]].  As such, any member of any such race innately ''must'' have this treasure, even if the treasure is undesired.  No other races can obtain this perk, except through a separate treasure which grants it indirectly, like [[Vampirism]].  
  
A being with this trait is no longer among the living, but has not deceased and passed on.  In essence, the being's body has no signs of being alive--no beating heart, no breathing, and so on--yet the being is still acting as a living creature might be expected to, through some unseen force, and is usually still able to physically feel and think.  As such, undead beings have no need to eat, drink, sleep, or perform other bodily functions.  Despite these seeming benefits, undead beings also often state to feel distant from the world, as though they can't sense it as fully as living creatures might. Furthermore, many living beings few all undead creatures as abhorent monsters.  
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A being with this trait is no longer among the living, but has not deceased and passed on.  In essence, the being's body has no signs of being alive--no beating heart, no breathing, and so on--yet the being is still acting as a living creature might be expected to, through some unseen force, and is usually still able to physically feel and think.  As such, undead beings have no need to eat, drink, sleep, or perform other bodily functions.  Despite these seeming benefits, undead beings also often state they feel distant from the world, as though they can't sense it as fully as living creatures might. Furthermore, many living beings view all undead creatures as abhorrent monsters.  
  
All undead beings have an inexplicable weakess: all {{Field|Light}}-based attacks deal twice the normal damage against them, unless otherwise specified.  This weakness can effectively be negated with a [[Golden Tunic]], or other protective gear crafted from [[Gratitude Crystal]]s. [[Category:Canonical Treasures]]
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All undead beings have an inexplicable weakness: all {{Field|Light}}-based attacks deal twice the normal damage against them, unless otherwise specified.  This weakness can effectively be negated with a [[Golden Tunic]], or other protective gear crafted from [[Gratitude Crystal]]s. [[Category:Canonical Treasures]]
  
  
 
{{RacePerks|poe=yes|skullkid=yes|stalfos=yes}}
 
{{RacePerks|poe=yes|skullkid=yes|stalfos=yes}}

Revision as of 02:58, 7 November 2013

Undead
Type Defensive Trait
Fields Poe, Shadow, Skull Kid, Stalfos, Undead
Cost 0 rupees

Undead is a state of being, and a innate racial perk for Poes, Skull Kids, and Stalfos. As such, any member of any such race innately must have this treasure, even if the treasure is undesired. No other races can obtain this perk, except through a separate treasure which grants it indirectly, like Vampirism.

A being with this trait is no longer among the living, but has not deceased and passed on. In essence, the being's body has no signs of being alive--no beating heart, no breathing, and so on--yet the being is still acting as a living creature might be expected to, through some unseen force, and is usually still able to physically feel and think. As such, undead beings have no need to eat, drink, sleep, or perform other bodily functions. Despite these seeming benefits, undead beings also often state they feel distant from the world, as though they can't sense it as fully as living creatures might. Furthermore, many living beings view all undead creatures as abhorrent monsters.

All undead beings have an inexplicable weakness: all Light-based attacks deal twice the normal damage against them, unless otherwise specified. This weakness can effectively be negated with a Golden Tunic, or other protective gear crafted from Gratitude Crystals.


Racial Perks
Stalfos Undead (Innate) · Four-Armed2 · Jump · Miasma · Nightvision · Skeletal Defense · Skeletal Offense
Skull Kid Undead (Innate) · Deku Leaf · Dissonance · Heart of the Forest · Jinx · Leaf Puppet · Leaf Warp · Navigation · Razor Gale
Poe Undead (Innate) · Disembodied (Innate) · Heart of Darkness · Hover · Illusionist · Inheritance · Motionless Invisibility
Universal Adventure Pouch · Bonus Treasure · Business · Exception · Rupee Riches · Specialty · Unusual Background3