Difference between revisions of "Race:Unusual Companion"
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An '''unusual character''' is any character which does is not a member of a recognized [[:Category:Races|race]] of [[Hyrule]], but is instead of a lower species, or has an unusual form. To make one of these characters, a player must be either a [[Regular]] or [[Veteran]], and must forfeit 60 rupees to make the unusual character. Finally, any species that doesn't already have a page on the Library must be approved beforehand by a staff member. Otherwise, creating an unusual character is very similar to creating a normal one, and uses the normal character creation process. | An '''unusual character''' is any character which does is not a member of a recognized [[:Category:Races|race]] of [[Hyrule]], but is instead of a lower species, or has an unusual form. To make one of these characters, a player must be either a [[Regular]] or [[Veteran]], and must forfeit 60 rupees to make the unusual character. Finally, any species that doesn't already have a page on the Library must be approved beforehand by a staff member. Otherwise, creating an unusual character is very similar to creating a normal one, and uses the normal character creation process. | ||
− | Most often, an unusual character is of an animal or animal-like species, ranging from a [[Loftwing]] to a [[Pet|housecat]]. Hostile or monster-like animals, such as [[Keese]] and [[Combat Companion|Wolfos]], are also allowed. Intelligent races without the full range of humanoid capabilities--like [http://zeldawiki.org/Oocca Oocca] | + | Most often, an unusual character is of an animal or animal-like species, ranging from a [[Loftwing]] to a [[Pet|housecat]]. Hostile or monster-like animals, such as [[Keese]] and [[Combat Companion|Wolfos]], are also allowed. Intelligent races without the full range of humanoid capabilities--like [http://zeldawiki.org/Oocca Oocca] or [http://zeldawiki.org/Parella Parella]--are also generally permitted, so long as they originate in canon sources. A normal member of an animal-like species typically has lower intelligence than a [[Race:Hylian|Hylian]], but an unusual character belonging to the species is assumed to be exceptionally intelligent for its kind, unless otherwise specified. Even so, the unusual character cannot speak the Hyrulean [[language]] unless it otherwise could, or if it gains a [[Jabber Nut]] specifically to do so. |
− | Although an unusual character can acquire all normal treasures, some of them arguably cannot be used. A Keese or an Oocca couldn't expect to use [[Warlock Punch]], for instance, as neither creature has limbs appropriate for punching. Similarly, | + | Although an unusual character can acquire all normal treasures, some of them arguably cannot be used. A Keese or an Oocca couldn't expect to use [[Warlock Punch]], for instance, as neither creature has limbs appropriate for punching. Similarly, such a creature might have trouble using a [[Hookshot]] as its limbs are too short to manipulate the item properly. However, even an intelligent Keese would have everything necessary to cast a [[:Category:Spells|spell]] such as [[Life]], or wear an item like an [[All-Night Mask]]. Players should use common sense in deciding which treasures are applicable towards any given unusual character. In ambiguous cases, it would be wise to consult a staff member. |
− | An unusual character should generally be treated as such in the world of Hyrule. Although Hyrule is a | + | An unusual character should generally be treated as such in the world of Hyrule. Although Hyrule is a mysterious place with many unexpected occurrences, any unusual character is expected to be truly bizarre--and possibly the only one of its kind, born from an uncanny mutation or a backfired spell. After all, it's practically unheard of that a Keese could cast a spell as potent as [[Life]], or a horse eloquently speaking the words of men even with a Jabber Nut. |
Finally, an Unusual Character does have one undeniable limitation that separates it from a normal character. If a player completes a dungeon or quest using multiple characters, any Unusual Character does ''not'' contribute the normal 10-rupee bonus received for using multiple characters. (In these instances, the Unusual Character is treated as being a [[Pet]], [[Mount]], or [[Combat Companion]] to another character.) | Finally, an Unusual Character does have one undeniable limitation that separates it from a normal character. If a player completes a dungeon or quest using multiple characters, any Unusual Character does ''not'' contribute the normal 10-rupee bonus received for using multiple characters. (In these instances, the Unusual Character is treated as being a [[Pet]], [[Mount]], or [[Combat Companion]] to another character.) |
Revision as of 10:19, 9 April 2016
Unusual Companion | |
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Cost | 60 rupees |
An unusual character is any character which does is not a member of a recognized race of Hyrule, but is instead of a lower species, or has an unusual form. To make one of these characters, a player must be either a Regular or Veteran, and must forfeit 60 rupees to make the unusual character. Finally, any species that doesn't already have a page on the Library must be approved beforehand by a staff member. Otherwise, creating an unusual character is very similar to creating a normal one, and uses the normal character creation process.
Most often, an unusual character is of an animal or animal-like species, ranging from a Loftwing to a housecat. Hostile or monster-like animals, such as Keese and Wolfos, are also allowed. Intelligent races without the full range of humanoid capabilities--like Oocca or Parella--are also generally permitted, so long as they originate in canon sources. A normal member of an animal-like species typically has lower intelligence than a Hylian, but an unusual character belonging to the species is assumed to be exceptionally intelligent for its kind, unless otherwise specified. Even so, the unusual character cannot speak the Hyrulean language unless it otherwise could, or if it gains a Jabber Nut specifically to do so.
Although an unusual character can acquire all normal treasures, some of them arguably cannot be used. A Keese or an Oocca couldn't expect to use Warlock Punch, for instance, as neither creature has limbs appropriate for punching. Similarly, such a creature might have trouble using a Hookshot as its limbs are too short to manipulate the item properly. However, even an intelligent Keese would have everything necessary to cast a spell such as Life, or wear an item like an All-Night Mask. Players should use common sense in deciding which treasures are applicable towards any given unusual character. In ambiguous cases, it would be wise to consult a staff member.
An unusual character should generally be treated as such in the world of Hyrule. Although Hyrule is a mysterious place with many unexpected occurrences, any unusual character is expected to be truly bizarre--and possibly the only one of its kind, born from an uncanny mutation or a backfired spell. After all, it's practically unheard of that a Keese could cast a spell as potent as Life, or a horse eloquently speaking the words of men even with a Jabber Nut.
Finally, an Unusual Character does have one undeniable limitation that separates it from a normal character. If a player completes a dungeon or quest using multiple characters, any Unusual Character does not contribute the normal 10-rupee bonus received for using multiple characters. (In these instances, the Unusual Character is treated as being a Pet, Mount, or Combat Companion to another character.)
Character Creation Brief
An unusual characters always begins with a PWC score of 1/1/1. Such a character gains the normal amount of PWC points, according to whether the player is a Regular or Veteran.
Depending on its species, an unusual character may begin with one or more innate racial perks. Plant creatures for instance would always gain Plant Composition, while a creature like a horse would likely have Centaur Speed, and a Chilfos certainly has Frigid Composition. As is normally the case, innate racial perks are gained for free.
In addition to any innate racial perks, an unusual character can gain up to three universal racial perks, and will likely benefit most from Bonus Treasure and Rupee Riches. Certain species could arguably gain perks that are normally exclusive to other races--such as a Keese gaining Nightvision, or a Wolfos gaining Scent--subject to staff approval. If an unusual character has two or more wings, but no functional arms, then Winged Flight must be gained as one of its racial perks.
Like a normal character, an Unusual Character has 100 rupees to spending on its starting treasures.
Playable Races | |
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Common | Hylian · Gerudo · Goron · Sea Zora · River Zora · Deku Scrub · Rito · Mogma · Kikwi · Korok · Kokiri · Anouki · Yeti · Moblin |
Uncommon | Tiny Fairy · Lizalfos · Stalfos · Skull Kid · Hinox · Tokay · Subrosian · Twili · Picori |
Elite | Darknut · Wizzrobe · Garo · Lynel · Great Fairy · Sheikah · Poe |
Unusual | Unusual Companion |