Difference between revisions of "Inferno"

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Second, the time restrictions on casting Inferno may be reduced, as if the user had one more level in Magic Power. If the user already has two levels in Magic Power, the time restriction remains the same.
 
Second, the time restrictions on casting Inferno may be reduced, as if the user had one more level in Magic Power. If the user already has two levels in Magic Power, the time restriction remains the same.
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[[Category:Interpreted Treasures]]
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{{clear}}
 
{{clear}}
==Trivia==
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{{MP}}
* A similar spell, [[Spire]], creates a pillar of earth instead.
 
* {{Canon|Ocarina of Time|nolink}}
 

Latest revision as of 21:01, 23 April 2016

Inferno
Type Offensive Spell
Fields Fire
Cost Normal Cost

W5: 40 rupees
W4: 50 rupees
W3: 60 rupees
W2: 70 rupees
W1: 80 rupees
Rent: 10 rupees

Inferno is an offensive fire spell. To cast this spell, the user must point at a patch of solid ground. Immediately, an intricate glowing circle appears there. Two seconds later, a pillar of flame launches straight up from the ground (whichever direction most resists gravity), extending up approximately 6 feet (2 meters). The flame lasts for as long as the user concentrates to sustain it, and for one-or-two seconds after concentration ceases. Concentrating to sustain it prevents the caster from using other treasures, or performing stressful physical or mental labor.

Normally, this spell can be cast once every 90 seconds. With one level of Magic Power, the caster can do so every 30 seconds. With two levels, it can be done every 10 seconds.

Augment

Inferno Wall
Additional
Cost
Lower Cost

W5: 20 rupees
W4: 25 rupees
W3: 30 rupees
W2: 35 rupees
W1: 40 rupees

The user can gain the Spread augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time. A user with this augment gains two benefits.

First, the user may choose to create the pillar parallel to the ground, instead of rising up from it. The flames will thus create a 6-foot-long (or 2-meter-long) wall, which rises to a height equal to its length.

Second, the time restrictions on casting Inferno may be reduced, as if the user had one more level in Magic Power. If the user already has two levels in Magic Power, the time restriction remains the same.


Offensive Spells aided by Magic Power
Fire Ice Electric Wind Earth Water Light Shadow
Projectiles Fire Ice Magic Bolt Wind Stone Squall Aqua Grenade Holy Bolt Shadow Ball
Enchantments Fire Enchant Ice Enchant Shock Enchant Wind Enchant Poison Enchant Water Enchant Light Enchant Shadow Enchant
Auras Flame Aura Ice Aura Electric Aura Gale Aura Sand Aura Aqua Aura Golden Aura Vile Aura
Additional Inferno Ice Shot Guided Bolt Razor Gale Spire Geyser Falling Star Hex
Other Spells Eyebeam · Fairy Spell · Jinx · Magic Dart · Magma Burst · Magnet Bomb · Miasma · Slow · Twister · Weapon Curse
Related Cane of Mago · Intrinsic Enchantment · Nayru's Wisdom · Din's Fire · Void Wave · Spell Spell