Difference between revisions of "Wizzrobe's Talent"

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|intent=Utility
 
|intent=Utility
 
|form=Trait
 
|form=Trait
|field1=PWC
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|PWC=W
|field2=Wizzrobe
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|cost=4
|pre={{r|Wizzrobe}} race
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|pre=Varies
|set=0}}
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|field1=Empower}}
'''Wizzrobe's Talent''' is a utility trait{{Perk|Wizzrobe|innate=yes}}
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‘’’Wizzrobe’s Talent’’’ is an unusual treasure, as it represents a character’s magical and permanent transformation into a twisted creature commonly known as a “Wizzrobe.”
  
Wizzrobes have an extraordinary skill in battlefield spellcastingAs such, a Wizzrobe can reduce the costs of all [[:Category:Offensive Intent|Offensive]] [[:Category:Spells|Spells]] and {{Field|Summon}} Spells by 5 rupees each.  Likewise, the Wizzrobe can also reduce the cost of [[Magic Power]], [[Summon Power]], and [[Wizzwarp]] by 5 rupees each.  No treasure can have its cost reduced below 10 rupees by this effect.
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A Wizzrobe is a monstrous, magically mutated creature that has immense magical prowess, but suffers from physical decay, a generally grotesque appearance, and a supposed loss of sanityRegardless of what their original race was, all Wizzrobes are abhorred by [[human]] races and especially by [[fairy|fairies]], but are occasionally welcome among [[monster]]s.  Infamously, [[Ganon]] recruited or created many Wizzrobes to be part of his [[Ganon’s War|invasion]] twenty years ago.
  
Despite their expertise, Wizzrobes have little ability with more traditional techniquesAs such, a Wizzrobe must increase the costs of all [[:Category:Techniques|Techniques]] by 5 rupees.
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Although this treasure is not a [[racial perk]], it is easier for certain races to acquire, and more difficult for others.  A {{r|Hylian}}, {{r|Gerudo}}, {{r|Rito}}, {{r|Sheikah}}, or {{r|Garo}} can gain this treasure for 15 rupees less than normalA {{r|Yeti}}, {{r|Tiny Fairy}}, {{r|Great Fairy}}, {{r|Hinox}}, or {{r|Lynel}} must pay an ‘’additional’’ 15 rupees to gain this treasure.
{{clear}}
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[[Category:Hylian Field]]
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[[Category:Gerudo Field]]
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[[Category:Rito Field]]
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[[Category:Sheikah Field]]
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[[Category:Garo Field]]
  
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<-- Darknut was considered, but with Darknut’s Destiny, they’re already being punished if they go this route.
  
{{RacePerks|wizzrobe=yes}}
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Despite being magical, Fairies are diametrically opposed to the twisted nature of Wizzrobes.  Yeti, Hinox, and Lynel are mostly due to their size.
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The Hylian-like races are an allusion to this treasure’s origins with Ancient Hylians, Rito are an allusion to tWW-style Wizzrobes, and Garo are just because they’re similar in being reclusive robed weirdos. -->
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==Prerequisites==
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To become a Wizzrobe, a character must meet the following requirements:
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* The character must have a [[Wisdom]] score of 5.
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* The character must have two levels of [[Magic Power]]; or one instance of [[Magic Power]] and one of [[Summon Power]].
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* The character must have learned at least two [[:Category:Spells|spells]]; or have learned [[Wizzwarp]].
 +
 
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The transformation into a Wizzrobe is not something taken lightly, and not something done easily.  It requires performing a magical ritual, the details of which are arcane and lost to time--even more ancient than the [[Old Kingdom]], and perhaps even as old as [[Ancient Hylian]]s.  Just learning how to perform this ritual, and acquire the materials needed to perform it, could be a perilous and great quest in of itself.
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 +
It is widely known that any Wizzrobe is presumed to be insane and physically morose, so any individual seeking the transformation is likely to have either a deranged lust for magical power, or a resolute need to become more powerful.
 +
 
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==Physiological Changes==
 +
<stuff>
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~ limited sustenance, ‘survives off magic’
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~ physically frail, decaying, generally appears to be dead or undead
 +
~ bizarrely-colored skin
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~ affects Rito in a unique way, usually transforming their faces into something freakishly Parrot-like
 +
 
 +
Despite their namesake, Wizzrobes do not uniformly wear robes.  However, hooded robes do not hinder with one’s [[Magic Power]], are able to hide the character’s sickly appearance, and are considered quintessential mage’s garb.  Thus, most Wizzrobes choose to wear a robe.
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==Treasure-related Benefits==
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Immediately upon becoming a Wizzrobe, the character may gain one of the following treasures for free:
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* [[Magic Power]]
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* [[Summon Power]]
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* [[Ice]]
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* [[Fire]]
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* [[Magic Bolt]]
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* [[Enchanter]]
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* [[Illusionist]]
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* [[Reflect]]
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* [[Cane of Mago]]
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* [[Spark Staff]]
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* [[Green Potion]]
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* [[Summon ChuChu]]
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* [[Summon Like-Like]]
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When gaining certain treasures, the character may obtain it at a cost 15 rupees less than what it would normally cost.  In addition to the treasures listed above, this boon also affects:
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* Any treasure aided by [[Magic Power]]
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* Any treasure aided by [[Summon Power]]
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* Red Potion
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* [[Hover]]
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* [[Magic Volley]]
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* [[Thunder]]
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* [[Transmogrification]]
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* [[Wizzwarp]]
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* [[Witch’s Broom]]
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 +
However, whenever the character would gain a [[:Category:Power-based|Power-based]] treasure that is not a [[:Category:Spells|spell]], it costs 15 rupees more than normal.
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These cost alterations do not apply to [[augment]]s nor [[material]]s.

Revision as of 19:20, 12 March 2017

Wizzrobe's Talent
Type Utility Trait
Fields Empower
Requires Varies
Cost Normal Cost

W5: 40 rupees
W4: 50 rupees
W3: 60 rupees
W2: 70 rupees
W1: 80 rupees
Rent: 10 rupees

‘’’Wizzrobe’s Talent’’’ is an unusual treasure, as it represents a character’s magical and permanent transformation into a twisted creature commonly known as a “Wizzrobe.”

A Wizzrobe is a monstrous, magically mutated creature that has immense magical prowess, but suffers from physical decay, a generally grotesque appearance, and a supposed loss of sanity. Regardless of what their original race was, all Wizzrobes are abhorred by human races and especially by fairies, but are occasionally welcome among monsters. Infamously, Ganon recruited or created many Wizzrobes to be part of his invasion twenty years ago.

Although this treasure is not a racial perk, it is easier for certain races to acquire, and more difficult for others. A Hylian, Gerudo, Rito, Sheikah, or Garo can gain this treasure for 15 rupees less than normal. A Yeti, Tiny Fairy, Great Fairy, Hinox, or Lynel must pay an ‘’additional’’ 15 rupees to gain this treasure.

<-- Darknut was considered, but with Darknut’s Destiny, they’re already being punished if they go this route.

Despite being magical, Fairies are diametrically opposed to the twisted nature of Wizzrobes. Yeti, Hinox, and Lynel are mostly due to their size.

The Hylian-like races are an allusion to this treasure’s origins with Ancient Hylians, Rito are an allusion to tWW-style Wizzrobes, and Garo are just because they’re similar in being reclusive robed weirdos. -->

Prerequisites

To become a Wizzrobe, a character must meet the following requirements:

The transformation into a Wizzrobe is not something taken lightly, and not something done easily. It requires performing a magical ritual, the details of which are arcane and lost to time--even more ancient than the Old Kingdom, and perhaps even as old as Ancient Hylians. Just learning how to perform this ritual, and acquire the materials needed to perform it, could be a perilous and great quest in of itself.

It is widely known that any Wizzrobe is presumed to be insane and physically morose, so any individual seeking the transformation is likely to have either a deranged lust for magical power, or a resolute need to become more powerful.

Physiological Changes

<stuff> ~ limited sustenance, ‘survives off magic’ ~ physically frail, decaying, generally appears to be dead or undead ~ bizarrely-colored skin ~ affects Rito in a unique way, usually transforming their faces into something freakishly Parrot-like

Despite their namesake, Wizzrobes do not uniformly wear robes. However, hooded robes do not hinder with one’s Magic Power, are able to hide the character’s sickly appearance, and are considered quintessential mage’s garb. Thus, most Wizzrobes choose to wear a robe.

Treasure-related Benefits

Immediately upon becoming a Wizzrobe, the character may gain one of the following treasures for free:

When gaining certain treasures, the character may obtain it at a cost 15 rupees less than what it would normally cost. In addition to the treasures listed above, this boon also affects:

However, whenever the character would gain a Power-based treasure that is not a spell, it costs 15 rupees more than normal.

These cost alterations do not apply to augments nor materials.