Difference between revisions of "Water Enchantment"

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(Created page with "__NOTOC__ {{TB |form=Spell |intent=Offensive |field1=Enchant |field2=Water |field3=WeaponBase |PWC=W |cost=4}} '''Water Enchantment''' is an offensive water spell. By chann...")
 
 
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==Trivia==
 
==Trivia==
* A weapon [[Crafting|crafted]] with a [[Water Gem]] effectively has a built-in Wind Enchantment.
+
* A weapon [[Crafting|crafted]] with a [[Water Gem]] effectively has a built-in Water Enchantment.
 
* {{Original|creator=Electronic Ink}}  It is based on other canonical enchantments, such as Fire Arrows and Ice Arrows.
 
* {{Original|creator=Electronic Ink}}  It is based on other canonical enchantments, such as Fire Arrows and Ice Arrows.
  
  
 
{{MP}}
 
{{MP}}

Latest revision as of 00:35, 25 May 2019

Water Enchantment
Type Offensive Spell
Fields Enchant, Water, WeaponBase
Cost Normal Cost

W5: 40 rupees
W4: 50 rupees
W3: 60 rupees
W2: 70 rupees
W1: 80 rupees
Rent: 10 rupees

Water Enchantment is an offensive water spell.

By channeling her power into a weapon held in her hand, the user is capable of temporarily giving the weapon a dripping-wet property. It will glow with droplets of shining water, and on its next impact will release a powerful burst of cool water, usually denting and wearing at steel, while blistering or tearing portions of softer materials that it strikes. Because of the magical strain, a weapon cannot impact with this spell more than once a minute. With one level of Magic Power, the spell can be used every 20 seconds. With two levels of Magic Power, the spell can be used every few seconds. Any character with a Specialty in Water can use this spell indefinitely on any one weapon.

Augment: Distant Enchantment

Distant Enchant
Additional
Cost
Lowest Cost

W5: 10 rupees
W4: 15 rupees
W3: 20 rupees
W2: 25 rupees
W1: 30 rupees

The user can gain the Distant Enchant augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time. A user with this augment can place a Water Enchantment on a weapon up to 30 feet (10m) away, even if another being is holding it. The normal time limitations apply to this weapon.

Augment: Multiple Enchantments

Multiple Enchantments
Additional
Cost
Lower Cost

W5: 20 rupees
W4: 25 rupees
W3: 30 rupees
W2: 35 rupees
W1: 40 rupees

The user can gain the Multiple Enchantments augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time.

A user with this augment may cast Water Enchantment one more time than they originally could. Each individually-placed enchantment retains the normal time limits, if they apply.

This augment can be gained multiple times. Each instance allows the caster to create one additional Water Enchantment simultaneously.

Trivia

  • A weapon crafted with a Water Gem effectively has a built-in Water Enchantment.
  • The Water Enchantment treasure is an original creation by one of Hyrule Castle's members. Its concept is credited to Electronic Ink. It is based on other canonical enchantments, such as Fire Arrows and Ice Arrows.


Offensive Spells aided by Magic Power
Fire Ice Electric Wind Earth Water Light Shadow
Projectiles Fire Ice Magic Bolt Wind Stone Squall Aqua Grenade Holy Bolt Shadow Ball
Enchantments Fire Enchant Ice Enchant Shock Enchant Wind Enchant Poison Enchant Water Enchant Light Enchant Shadow Enchant
Auras Flame Aura Ice Aura Electric Aura Gale Aura Sand Aura Aqua Aura Golden Aura Vile Aura
Additional Inferno Ice Shot Guided Bolt Razor Gale Spire Geyser Falling Star Hex
Other Spells Eyebeam · Fairy Spell · Jinx · Magic Dart · Magma Burst · Magnet Bomb · Miasma · Slow · Twister · Weapon Curse
Related Cane of Mago · Intrinsic Enchantment · Nayru's Wisdom · Din's Fire · Void Wave · Spell Spell