Magnet Bomb

From Hyrule Castle Library
Jump to: navigation, search
Magnet Bomb
Type Defensive Spell
Fields Bomb, Disable, Electric, Force, Projectile
Cost Normal Cost

P5: 40 rupees
P4: 50 rupees
P3: 60 rupees
P2: 70 rupees
P1: 80 rupees
Rent: 10 rupees

Magnet Bomb is a spell useful for disabling or hindering certain foes, though it has utility purposes as well.

To cast this spell, the user clenches his fist and focuses his willpower into his palm. Over the course of about a second, this causes a smoky gray orb to appear in his fist--with consistency similar to glass. This orb is the Magnet Bomb itself.

When the Magnet Bomb impacts a solid surface, such as when thrown at the ground, it instantly breaks and disappears. As it breaks, it momentarily acts as an extremely powerful magnet that can attract all forms of metal nearby. Even a physically strong Darknut wearing metal armor would slam into the ground towards it. Similarly, a sword gripped in even the tightest of fists could be ripped from its holder if close enough to the blast.

Normally, this spell can be cast once every three minutes. With one level of Magic Power, it can be cost once every minute. With two levels of Magic Power, it can be cast once every 20 seconds.


Offensive Spells aided by Magic Power
Fire Ice Electric Wind Earth Water Light Shadow
Projectiles Fire Ice Magic Bolt Wind Stone Squall Aqua Grenade Holy Bolt Shadow Ball
Enchantments Fire Enchant Ice Enchant Shock Enchant Wind Enchant Poison Enchant Water Enchant Light Enchant Shadow Enchant
Auras Flame Aura Ice Aura Electric Aura Gale Aura Sand Aura Aqua Aura Golden Aura Vile Aura
Additional Inferno Ice Shot Guided Bolt Razor Gale Spire Geyser Falling Star Hex
Other Spells Eyebeam · Fairy Spell · Jinx · Magic Dart · Magma Burst · Magnet Bomb · Miasma · Slow · Twister · Weapon Curse
Related Cane of Mago · Intrinsic Enchantment · Nayru's Wisdom · Din's Fire · Void Wave · Spell Spell