Difference between revisions of "Navigation"

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m (Skull Kid racial)
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|field1=Forest
 
|field1=Forest
 
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|field2=Kokiri
|field3=Sense
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|field3=Mogma
|field4=Skull Kid
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|field4=Sense
|field5=Travel
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|field5=Skull Kid
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|field6=Travel
 
|cost=3}}
 
|cost=3}}
'''Navigation''' is a utility trait, and a racial perk for [[Kokiri]] and [[Skull Kid]]s.  As such, a member of either race can choose to gain this treasure as a perk upon character creation.  If a Kokiri or Skull Kid does not gain it at creation, but instead attempts to gain it anytime afterward as a normal treasure, the treasure costs 15 rupees less than the listed cost.  Other races acquire this treasure normally.
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'''Navigation''' is a utility trait, and a racial perk for [[Mogma]], [[Kokiri]], and [[Skull Kid]]s.  As such, a member of any of these races can choose to gain this treasure as a perk upon character creation.  If such a character does not gain it at creation, but instead attempts to gain it anytime afterward as a normal treasure, the treasure costs 15 rupees less than the listed cost.  Other races acquire this treasure normally.
  
Many Kokiri, and some Skull Kids, have an intrinsic sense of where they are and where they're going, even when all logic dictates otherwise.  They can maintain this state even while faced with illusions and mazes.  One with this perk will never truly become lost, and has an innate understanding of their surroundings--as if they have a perfect mental map of everywhere they've been earlier in the day, and an approximate mental map of any current surroundings they cannot see.  This "mental map" doesn't detect objects, but only walls and other barricades.  The user can always discern north.
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With Navigation, the user has an intrinsic sense of where they are and where they're going, even when all logic dictates otherwise.  They can maintain this state even while faced with [[:Category:Illusion Field|illusions]] and mazes, whether above ground or under it.  One with this perk will never truly become lost, and has an innate understanding of their surroundings--as if they have a perfect mental map of everywhere they've been earlier in the day, and an approximate mental map of any current surroundings they cannot see.  This "mental map" doesn't detect objects, but only walls and other barricades.  Finally, the user can always discern north with ease.
  
 
As a side effect, the user always see through illusions which attempt to place walls or physical boundaries that aren't actually present.  Other illusions are as effective as normal, however.
 
As a side effect, the user always see through illusions which attempt to place walls or physical boundaries that aren't actually present.  Other illusions are as effective as normal, however.
 
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{{clear}}
{{Borderline
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==Trivia==
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* Other treasures useful for navigating include [[Compass]] and [[Mage's Map]].
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* {{Borderline
 
|guess=yes
 
|guess=yes
|game=Ocarina of Time}}
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|game=The Legend of Zelda}}
  
  
{{RacePerks|kokiri=kid|skullkid=yes}}
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{{RacePerks|kokiri=kid|skullkid=yes|mogma=yes}}

Latest revision as of 18:21, 13 April 2016

Navigation
Type Utility Trait
Fields Forest, Kokiri, Mogma, Sense, Skull Kid, Travel
Cost Low Cost

C5: 30 rupees
C4: 35 rupees
C3: 40 rupees
C2: 45 rupees
C1: 50 rupees
Rent: 10 rupees

Navigation is a utility trait, and a racial perk for Mogma, Kokiri, and Skull Kids. As such, a member of any of these races can choose to gain this treasure as a perk upon character creation. If such a character does not gain it at creation, but instead attempts to gain it anytime afterward as a normal treasure, the treasure costs 15 rupees less than the listed cost. Other races acquire this treasure normally.

With Navigation, the user has an intrinsic sense of where they are and where they're going, even when all logic dictates otherwise. They can maintain this state even while faced with illusions and mazes, whether above ground or under it. One with this perk will never truly become lost, and has an innate understanding of their surroundings--as if they have a perfect mental map of everywhere they've been earlier in the day, and an approximate mental map of any current surroundings they cannot see. This "mental map" doesn't detect objects, but only walls and other barricades. Finally, the user can always discern north with ease.

As a side effect, the user always see through illusions which attempt to place walls or physical boundaries that aren't actually present. Other illusions are as effective as normal, however.

Trivia

  • Other treasures useful for navigating include Compass and Mage's Map.
  • The Navigation treasure does not appear verbatim within the official Zelda series. However, it can be interpreted to exist from context, initially so in The Legend of Zelda.


Racial Perks
Mogma Claws (Innate) · Beastly Burrow · Down to Earth · Navigation · Nightvision · Nose for Treasure · Tremor · Quicksand
Kokiri Eternal Youth (Innate) · Deku Nut Supply · Fairy Companion · Heart of the Forest · Language of Fauna · Navigation · Valiance
Skull Kid Undead (Innate) · Deku Leaf · Dissonance · Heart of the Forest · Jinx · Leaf Puppet · Leaf Warp · Navigation · Razor Gale
Universal Adventure Pouch · Bonus Treasure · Business · Exception · Rupee Riches · Specialty · Unusual Background3