Race:Unusual Companion

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This content is a tentative addition to Hyrule Castle, and is still undergoing revision. It is not yet available to player-characters.

An unusual character is any character which does is not a member of a recognized race of Hyrule, and instead of a lower class species. To make one of these characters, a player must have already made a normal character, and must forfeit 50 rupees to make the unusual character. Finally, any species that doesn't already have a page on the Library must be approved beforehand by a staff member. Otherwise, creating an unusual character is essentially the same as creating a normal one, and uses the normal character creation process.

Most often, an unusual character is of a species typically seen as an animal, ranging from a Keese to a Loftwing to a housecat. A normal member such a species typically has lower intelligence than a Hylian, but an unusual character belonging to the species is assumed to be exceptionally intelligent for its kind, unless otherwise specified. Despite this, the creature cannot speak the Hyrulean language unless it otherwise could, or if it gains a Jabber Nut specially to do so.

Although an unusual character can acquire all normal treasures, some of them arguably cannot be used. A Keese couldn't expect to use Warlock Punch, for instance, as it has no limbs appropriate for punching. Similarly, it might have trouble using a Hookshot as its limbs are too short to manipulate the item properly. However, an intelligent Keese would have everything necessary to cast a spell such as Life, or wear an item like an All-Night Mask. Players should use common sense in deciding which treasures are applicable towards any given unusual character. In ambiguous cases, it would be wise to consult a staff member.

An unusual character should be treated as such in the world of Hyrule. Although Hyrule is a bizarre place with many unexpected occurrences, any unusual character is expected to be truly bizarre--and likely the only of its kind, born from an uncanny mutation or a backfired spell. After all, it's practically unheard of that a Keese could cast a spell as potent as Life, or a horse eloquently speaking the words of men even with a Jabber Nut.

Finally, an Unusual Characters does have one undeniable limitation that separates it from a normal character. If a player completes a dungeon or quest using multiple characters, any Unusual Character does not contribute the normal 10-rupee bonus received for using multiple characters. (In these instances, the Unusual Character is treated as being a Pet, Mount, or Combat Companion to the normal character(s).)

Character Creation Brief

An unusual characters begins with one of three possible PWC scores, appropriate to its species: 2/1/1, 1/2/1, or 1/1/2.

Depending on its species, an unusual character may begin with one or more innate racial perks. Plant creatures for instance would always gain Plant Composition, while a creature like a horse would likely have Centaur Speed, and a Chilfos would likely have Frigid Composition. As is normally the case, innate racial perks are gained for free. If an unusual character has two legs and two or more wings, but no arms, then Winged Flight must be gained as an innate racial perk.

In addition to any innate racial perks, an unusual character can gain any Universal racial perks, as listed below. Certain species could arguably gain perks that are normally exclusive to other races, subject to staff approval.

Racial Perks
Universal Adventure Pouch · Bonus Treasure · Business · Exception · Rupee Riches · Specialty · Unusual Background3