Difference between revisions of "Smith"

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'''Smith''' is a utility trait, and a [[racial perk]] for [[Goron]]s, [[Subrosian]]s, and [[Darknut]]s.  As such, a member of any such race can choose to gain it as a perk upon character creation.  If it is gained as a treasure anytime after creation, it costs 15 rupees less than normal.  Other races acquire this treasure normally.
 
'''Smith''' is a utility trait, and a [[racial perk]] for [[Goron]]s, [[Subrosian]]s, and [[Darknut]]s.  As such, a member of any such race can choose to gain it as a perk upon character creation.  If it is gained as a treasure anytime after creation, it costs 15 rupees less than normal.  Other races acquire this treasure normally.
  
Gorons and Subrosians have a history of forging outstanding works of weapons and metal, from longswords to shields to bells, and many seem to have a natural knack for it.  While Darknuts don't have a heritage of crafting weaponry, they have an inborn familiarity with traditional steel arms and armor, giving them a similar talent for crafting such instruments.  Any user of this trait can craft with an additional 5 rupees worth of [[:Category:Materials|materials]] in the [[Crafting#Blacksmithing|Blacksmithing]] craft.  This has no effect if the user isn't already a Blacksmith, but can still be gained without being a Blacksmith.
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Gorons and Subrosians have a history of forging outstanding works of weapons and metal, from longswords to shields to bells, and many seem to have a natural knack for it.  While Darknuts don't have a heritage of crafting weaponry, they have an inborn familiarity with traditional steel arms and armor, giving them a similar talent for crafting such instruments.  Any user of this trait can craft with an additional 5 rupees worth of [[:Category:Materials|materials]] in the [[Weaponsmith]] or [[Outfitter]] craft.  This has no effect if the user isn't already trained in either craft, but can still be gained without being a crafter.
  
 
==Trivia==
 
==Trivia==

Revision as of 03:43, 17 December 2014

Smith
Type Utility Trait
Fields Darknut, Goron, Rupee, Subrosian
Cost 45 rupees

Smith is a utility trait, and a racial perk for Gorons, Subrosians, and Darknuts. As such, a member of any such race can choose to gain it as a perk upon character creation. If it is gained as a treasure anytime after creation, it costs 15 rupees less than normal. Other races acquire this treasure normally.

Gorons and Subrosians have a history of forging outstanding works of weapons and metal, from longswords to shields to bells, and many seem to have a natural knack for it. While Darknuts don't have a heritage of crafting weaponry, they have an inborn familiarity with traditional steel arms and armor, giving them a similar talent for crafting such instruments. Any user of this trait can craft with an additional 5 rupees worth of materials in the Weaponsmith or Outfitter craft. This has no effect if the user isn't already trained in either craft, but can still be gained without being a crafter.

Trivia

The Smith treasure is an original creation by one of Hyrule Castle's members. Its concept is credited to WillowtheWhisp.


Racial Perks
Goron Stone Skin (Innate) · Bomb Bag · Down to Earth · Goron Punch · Goron Roll · Power Lift · Smith · Warrior's Training
Subrosian Infernal (Innate) · Foreign Language (Innate) · Captivating Dance · Infernal Birth · Flame Aura · Magnet Gloves · Nightvision · Ore Trade · Smith
Darknut Darknut's Destiny (Innate) · Brace · Dark Blade · Launching Arm · Power Beam · Pulverize · Smith · Warrior's Training
Universal Adventure Pouch · Bonus Treasure · Business · Exception · Rupee Riches · Specialty · Unusual Background3