Difference between revisions of "Ice"

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|form=Spell
 
|form=Spell
 
|PWC=W
 
|PWC=W
|field1=Ice
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|field1=Hinox
|field2=Projectile
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|field2=Ice
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|field3=Projectile
 
|cost=3
 
|cost=3
 
}}  
 
}}  
'''Ice''' is an offensive spell.  To cast ice, the caster swings or thrusts forward a weapon or other instrument, and unleashed from its tip is a small and compact orb of magical ice, comparable in size to a Hylian's head, which shoots forward with velocity comparable to a fastball and force comparable to a strong punch. This ball of ice magically freezes a portion of its target on impact, then immediately vanishes. The projectile can reach up to approximately thirty feet, before dissipating.
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'''Ice''' is an offensive spell which can be used to create and launch a magical, icy projectile.  To cast Ice, the caster swings or thrusts forward a weapon or other instrument, and unleashed from its tip is a small and compact orb of magical ice, comparable in size to a [[Hylian]]'s head, which shoots forward with velocity comparable to a fastball and force comparable to a strong punch. This ball of ice magically freezes a portion of its target on impact, then immediately vanishes. The projectile can reach up to approximately 30 feet (or 10 meters).
  
Normally, the caster can cast Ice  once every 90 seconds.  With one level of [[Magic Power]], the caster can do so every 30 seconds. With two levels, it can be done every 10 seconds.
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Normally, Ice can only be cast once every 90 seconds.  With one level of [[Magic Power]], the caster can do so every 30 seconds. With two levels, it can be done every 10 seconds.
  
==Variant==
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{{Perk|Hinox|inline=no|nos=nos}}  However a he gains this spell, a Hinox may also gain its No Instrument Required augment for free.
Instead of gaining this treasure as a spell, the user may choose to gain it in the form of a [[:Category:Magical Items|magical item]], known as an Ice Rod.  An Ice Rod appears as a scepter, usually comparable in length to the wielder's arm, colored blue, with a dimly-glowing blue gem at its tip.  To use the Ice rod, the user simply swings it, and the same projectile will be produced as in the Ice spell itself.  The same time limitations, based on Magic Power, still apply.  Unlike Ice, the Ice Rod is part of the {{Field|Cane}} field. [[Category:Magical Items]] [[Category:Cane Field]]  [[Category:Variants]]
 
 
{{clear}}
 
{{clear}}
 
==Augment==
 
==Augment==
 
{{TB
 
{{TB
 
|title=No Instrument Required
 
|title=No Instrument Required
|PWC=W
 
 
|augment=yes
 
|augment=yes
|cost=1
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|set=10}}
}}
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{{Augment|No Instrument Required}}  A caster with this augment gains two benefits.  
{{Augment|No Instrument Required}} This augment can only be applied to the Ice spell, not to the Ice Rod. A caster with this augment gains two benefits.  
 
 
* The caster may choose to launch the projectile from their hand or mouth, rather than from a weapon or instrument.
 
* The caster may choose to launch the projectile from their hand or mouth, rather than from a weapon or instrument.
* The time restrictions on casting Ice may be reduced, as if the user had one more level in Magic Power. If the user already has two levels in Magic Power, the time restriction remains the same.
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* The time restrictions on casting Ice may be reduced, as if the user had one more level in [[Magic Power]]. If the user already has two levels in Magic Power, the time restriction remains the same.
 
{{clear}}
 
{{clear}}
 
==Trivia==
 
==Trivia==
* Spells with a comparable effect include [[Fire]], [[Magic Bolt]], and [[Shadow Ball]].
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* [[Ice Rod]] produces a nearly identical effect, and is considered a [[variant]] of the Ice spell. [[Category:Treasures with Variants]]
* {{Canon|A Link to the Past}}
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* Spells with a comparable effect include [[Fire]], [[Wind]], [[Magic Bolt]], [[Holy Bolt]], and [[Shadow Ball]].   Ice, or any of these other spells, can serve as the prerequisite for [[Void Wave]]. [[Category:Interpreted Treasures]]
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* {{PAGENAME}} produces one of several [[:Category:Projectile Field|projectiles]] that can be guided or deflected by a [[Cane of Mago]].
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{{RacePerks|hinox=ye}}
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{{MP|c=c}}

Latest revision as of 11:58, 25 April 2016

Ice
Type Offensive Spell
Fields Hinox, Ice, Projectile
Cost Low Cost

W5: 30 rupees
W4: 35 rupees
W3: 40 rupees
W2: 45 rupees
W1: 50 rupees
Rent: 10 rupees

Ice is an offensive spell which can be used to create and launch a magical, icy projectile. To cast Ice, the caster swings or thrusts forward a weapon or other instrument, and unleashed from its tip is a small and compact orb of magical ice, comparable in size to a Hylian's head, which shoots forward with velocity comparable to a fastball and force comparable to a strong punch. This ball of ice magically freezes a portion of its target on impact, then immediately vanishes. The projectile can reach up to approximately 30 feet (or 10 meters).

Normally, Ice can only be cast once every 90 seconds. With one level of Magic Power, the caster can do so every 30 seconds. With two levels, it can be done every 10 seconds.

This treasure is a racial perk for Hinox. As such, a Hinox can choose to gain it as a perk upon character creation. If a Hinox chooses to gain this perk at some point after creation, the perk costs 15 rupees less than the listed cost. However a he gains this spell, a Hinox may also gain its No Instrument Required augment for free.

Augment

No Instrument Required
Additional
Cost
10 rupees

The user can gain the No Instrument Required augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time. A caster with this augment gains two benefits.

  • The caster may choose to launch the projectile from their hand or mouth, rather than from a weapon or instrument.
  • The time restrictions on casting Ice may be reduced, as if the user had one more level in Magic Power. If the user already has two levels in Magic Power, the time restriction remains the same.

Trivia


Racial Perks
Hinox Dark Worlder (Innate) · Moon Pearl (Innate) · Bomb Bag · Eruption · Eyebeam · Ice · Grenadier · Power Lift · Punch Power
Universal Adventure Pouch · Bonus Treasure · Business · Exception · Rupee Riches · Specialty · Unusual Background3