Difference between revisions of "Golden Aura"

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(Created page with "{{TB |PWC=P |form=Spell |intent=Defensive |field1=Light |field2=Trap |cost=4}} '''Golden Aura''' is an defensive {{Field|Light}} spell. At will, the caster is able to cause a...")
 
 
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'''Golden Aura''' is an defensive {{Field|Light}} spell.
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'''Golden Aura''' is a defensive {{Field|Light}} spell.
  
 
At will, the caster is able to cause a bright flash of powerful {{Field|Light}} magic to surround her entire body for about one to three seconds, hovering a few inches above the surface of her skin.  There are three primary benefits from this effect.
 
At will, the caster is able to cause a bright flash of powerful {{Field|Light}} magic to surround her entire body for about one to three seconds, hovering a few inches above the surface of her skin.  There are three primary benefits from this effect.

Latest revision as of 00:32, 18 December 2018

Golden Aura
Type Defensive Spell
Fields Light, Trap
Cost Normal Cost

W5: 40 rupees
W4: 50 rupees
W3: 60 rupees
W2: 70 rupees
W1: 80 rupees
Rent: 10 rupees

Golden Aura is a defensive Light spell.

At will, the caster is able to cause a bright flash of powerful Light magic to surround her entire body for about one to three seconds, hovering a few inches above the surface of her skin. There are three primary benefits from this effect.

  1. Anything which touches the magical light--excluding the caster--is seared with harmful light, a burning and jolting pain. Unless the foe has a weakness to such magic, as undead do, the spell itself causes little lasting damage.
  2. Generally, the flash of illumination is the more useful portion of the spell. The blindling flash lasts for about a second, making it extremely difficult to look upon the caster and deflect any of her attacks with precision. In darkness, this could even cause an enemy to become momentarily blinded.
  3. Finally, for long as this aura lasts, it effectively deflects any and all Shadow magic with a physical form directed at the user, such as a Shadow Ball or a weapon enhanced with a Shadow Enchantment.

Because of the strain this spell imposes on one's magic strength, this can normally only be manifested once every 3 minutes. With one level in Magic Power, it can be used once per minute. With two levels in Magic Power, it can be used once every 20 seconds. For the purpose of Golden Aura, anyone with a Specialty in Light is treated as though she has one more level in Magic Power than she actually does.

Trivia

  • A foe with the Lens of Truth, or a similar benefit, would be protected from the blinding flash of Golden Aura.
  • A foe with a Fairy Tunic, or other gear crafted from Gratitude Crystals, would take significantly less damage from this spell than usual.
  • The Golden Aura treasure is an original creation by one of Hyrule Castle's members. Its concept is credited to Guy.


Offensive Spells aided by Magic Power
Fire Ice Electric Wind Earth Water Light Shadow
Projectiles Fire Ice Magic Bolt Wind Stone Squall Aqua Grenade Holy Bolt Shadow Ball
Enchantments Fire Enchant Ice Enchant Shock Enchant Wind Enchant Poison Enchant Water Enchant Light Enchant Shadow Enchant
Auras Flame Aura Ice Aura Electric Aura Gale Aura Sand Aura Aqua Aura Golden Aura Vile Aura
Additional Inferno Ice Shot Guided Bolt Razor Gale Spire Geyser Falling Star Hex
Other Spells Eyebeam · Fairy Spell · Jinx · Magic Dart · Magma Burst · Magnet Bomb · Miasma · Slow · Twister · Weapon Curse
Related Cane of Mago · Intrinsic Enchantment · Nayru's Wisdom · Din's Fire · Void Wave · Spell Spell