Difference between revisions of "Ice"
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Normally, Ice can only be cast once every 90 seconds. With one level of [[Magic Power]], the caster can do so every 30 seconds. With two levels, it can be done every 10 seconds. | Normally, Ice can only be cast once every 90 seconds. With one level of [[Magic Power]], the caster can do so every 30 seconds. With two levels, it can be done every 10 seconds. | ||
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+ | {{Perk|Hinox|inline=no|nos=nos}} However a he gains this spell, a Hinox may also gain its No Instrument Required augment for free. | ||
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==Augment== | ==Augment== | ||
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* Spells with a comparable effect include [[Fire]], [[Wind]], [[Magic Bolt]], [[Holy Bolt]], and [[Shadow Ball]]. Ice, or any of these other spells, can serve as the prerequisite for [[Void Wave]]. [[Category:Interpreted Treasures]] | * Spells with a comparable effect include [[Fire]], [[Wind]], [[Magic Bolt]], [[Holy Bolt]], and [[Shadow Ball]]. Ice, or any of these other spells, can serve as the prerequisite for [[Void Wave]]. [[Category:Interpreted Treasures]] | ||
* {{PAGENAME}} produces one of several [[:Category:Projectile Field|projectiles]] that can be guided or deflected by a [[Cane of Mago]]. | * {{PAGENAME}} produces one of several [[:Category:Projectile Field|projectiles]] that can be guided or deflected by a [[Cane of Mago]]. | ||
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+ | {{RacePerks|hinox=ye}} | ||
+ | {{MP|c=c}} |
Latest revision as of 10:58, 25 April 2016
Ice | |
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Type | Offensive Spell |
Fields | Hinox, Ice, Projectile |
Cost | Low Cost W5: 30 rupees |
Ice is an offensive spell which can be used to create and launch a magical, icy projectile. To cast Ice, the caster swings or thrusts forward a weapon or other instrument, and unleashed from its tip is a small and compact orb of magical ice, comparable in size to a Hylian's head, which shoots forward with velocity comparable to a fastball and force comparable to a strong punch. This ball of ice magically freezes a portion of its target on impact, then immediately vanishes. The projectile can reach up to approximately 30 feet (or 10 meters).
Normally, Ice can only be cast once every 90 seconds. With one level of Magic Power, the caster can do so every 30 seconds. With two levels, it can be done every 10 seconds.
This treasure is a racial perk for Hinox. As such, a Hinox can choose to gain it as a perk upon character creation. If a Hinox chooses to gain this perk at some point after creation, the perk costs 15 rupees less than the listed cost. However a he gains this spell, a Hinox may also gain its No Instrument Required augment for free.
Augment
No Instrument Required | |
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Additional Cost |
10 rupees |
The user can gain the No Instrument Required augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time. A caster with this augment gains two benefits.
- The caster may choose to launch the projectile from their hand or mouth, rather than from a weapon or instrument.
- The time restrictions on casting Ice may be reduced, as if the user had one more level in Magic Power. If the user already has two levels in Magic Power, the time restriction remains the same.
Trivia
- Ice Rod produces a nearly identical effect, and is considered a variant of the Ice spell.
- Spells with a comparable effect include Fire, Wind, Magic Bolt, Holy Bolt, and Shadow Ball. Ice, or any of these other spells, can serve as the prerequisite for Void Wave.
- Ice produces one of several projectiles that can be guided or deflected by a Cane of Mago.
Racial Perks | |
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Hinox | Dark Worlder (Innate) · Moon Pearl (Innate) · Bomb Bag · Eruption · Eyebeam · Ice · Grenadier · Power Lift · Punch Power |
Universal | Adventure Pouch · Bonus Treasure · Business · Exception · Rupee Riches · Specialty · Unusual Background3 |