Difference between revisions of "Intrinsic Enchantment"

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(Created page with "{{TB |intent=Offensive |form=Spell |PWC=P |cost=3}} '''Intrinsic Enchantment''' is an offensive spell{{Perk|Lynel|distinct=yes|nodiscount=yes}} Many Lynels are born with powe...")
 
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{{TB
 
{{TB
 
|intent=Offensive
 
|intent=Offensive
|form=Spell
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|form=Trait
 
|PWC=P
 
|PWC=P
|cost=3}}
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|field1=Enchant
'''Intrinsic Enchantment''' is an offensive spell{{Perk|Lynel|distinct=yes|nodiscount=yes}}
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|field2=Gerudo
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|field3=Lynel
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|field4=PWC
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|cost=5}}
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'''Intrinsic Enchantment''' is a trait representing natural, primal ability in using certain magical enchantments.
  
Many Lynels are born with powerful mystical powers of a seemingly magical nature. One of the most apparent ways this manifests is in many Lynels' abilities to perform an "Intrinsic Enchantment." In effect, this treasure functions as a naturally-occurring version of any one of the following spells, and can be used in the same way:
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Some people--particularly {{r|Lynel}}s and {{r|Gerudo}}--are born with powerful mystical powers of a seemingly magical nature. One of the most apparent ways this manifests is in the to perform an "Intrinsic Enchantment." As part of gaining this trait, the user immediately masters one of the following spells for free:
 
* [[Fire Enchantment]]
 
* [[Fire Enchantment]]
 
* [[Ice Enchantment]]
 
* [[Ice Enchantment]]
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* [[Wind Enchantment]]
 
* [[Wind Enchantment]]
 
* [[Force Enchantment]]
 
* [[Force Enchantment]]
Upon gaining this treasure, the Lynel must choose one enchantment to gain.  Which enchantment a given Lynel is capable of using varies from one to the next, but usually seems to resemble his or her personality in some way.  Once a Lynel has gained an Intrinsic Enchantment, he cannot gain another one.  He can, however, learn the other enchantment spells in the normal way.
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* [[Shadow Enchantment]]
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In addition, when gaining any of the above spells in the future, he may use his [[Power]] score in place of his [[Wisdom]] score when determining its cost.
  
==Trivia==
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This treasure is a [[racial perk]] for both {{r|Lynel}}s and {{r|Gerudo}}.  As such, a member of either race may choose to gain it for free upon character creation.  If a Gerudo or Lynel gains this treasure sometime after creation, it costs 15 rupees less than normal. [[Category:Created by Guy]]
{{Original|creator=Guy}}
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{{clear}}
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{{RacePerks|lynel=l|gerudo=g}}
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{{MP|c=c}}

Latest revision as of 02:44, 20 December 2017

Intrinsic Enchantment
Type Offensive Trait
Fields Enchant, Gerudo, Lynel, PWC
Cost High Cost

P5: 55 rupees
P4: 65 rupees
P3: 75 rupees
P2: 85 rupees
P1: 95 rupees
Rent: 15 rupees

Intrinsic Enchantment is a trait representing natural, primal ability in using certain magical enchantments.

Some people--particularly Lynels and Gerudo--are born with powerful mystical powers of a seemingly magical nature. One of the most apparent ways this manifests is in the to perform an "Intrinsic Enchantment." As part of gaining this trait, the user immediately masters one of the following spells for free:

In addition, when gaining any of the above spells in the future, he may use his Power score in place of his Wisdom score when determining its cost.

This treasure is a racial perk for both Lynels and Gerudo. As such, a member of either race may choose to gain it for free upon character creation. If a Gerudo or Lynel gains this treasure sometime after creation, it costs 15 rupees less than normal.


Racial Perks
Gerudo Desert Strike · Gerudo Dragon · Flying Broom2 · Hero's Legacy · Intrinsic Enchantment · Wall Kick · Warrior's Training
Lynel Centaur Speed (Innate) · Blitz · Fire Breath · Intrinsic Enchantment · Language of Fauna · Scent · Power Beam · Power Lift · Traveler
Universal Adventure Pouch · Bonus Treasure · Business · Exception · Rupee Riches · Specialty · Unusual Background3