Race:River Zora

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River Zora is a playable race on Hyrule Castle. As one of the fourteen common races, any player can choose to make a River Zora character.

Canonically, the distinct type of dark-blue or green-colored Zora known as River Zora first appeared in the very first The Legend of Zelda game. They are separate from the ligher-colored variety of Zora known as Sea Zora. Despite their similar heritage and names, River Zora and Sea Zora consider themselves as different from each other as night and day.

Character Creation Brief

Zora2.png

Although less populuous and organized than Sea Zora, River Zora are the second most prominent amphibious race in the known world. Despite their namesake, River Zora can live comfortably in either freshwater or saltwater, though they generally prefer the prior. The two largest gatherings of River Zora include Eyeglass Lake and Moruge Swamp. It is common to find small wandering batches of them virtually everywhere throughout the world, however, especially in rivers and swamps.

While Sea Zora and Green Zora are technically two variants are of the race, it is a grave mistake to consider them one in the same. Sea Zora look at their cousins as bloodthirsty, mad savages who know only violence. By contrast, River Zora look at their relatives as arrogant fools who don't understand the importance of survival of the fittest.

A River Zora stands about as tall as a typical Hylian, only slightly taller on average, and have a bulky or stocky frame that causes them to appear more physically powerful. They are covered with camoflauging scales of either a dark green, greenish-blue, or brown-green. In sharp contrast to the rest of their body, they have bright orange spines, lips, and fins. Unlike Sea Zora, they have prominent claws and fangs.

Despite the fact the vast majority of Zora live underwater, they speak the Hyrulean language as well as most sentient races of the land. Needless to say, they're much more accustomed to living, fighting, and manuevering underwater compared to races which cannot naturally become amphibious. They are known to be very dependant on water, as their bodies need to remain moist to survive.

A Zora begins with a PWC 2/1/1, having a 2 in Power. This starting PWC can be defied by using the Exception racial perk during character creation.

Ever River Zora inherently has two innate racial perks: Amphibious and Zora Weakness. On top of those two, a River Zora can have up to three racial perks of choice. In addition to the general perks available to every race, a River Zora can also choose from:

  • Aqua Grenade: a powerful spell that creates an projectile explosive of water
  • Aquatic Birth: a trait which makes it easier for the River Zora to gain Water-based treasures
  • Boomerang Fins: a technique enabling the Zora to grow, wield, and throw razor-sharp fins as natural weaponry
  • Fire: an offensive spell which shoots a fiery projectile
  • Warrior's Training: a trait which enables the River Zora to start with more Power-based treasures
  • Whirlpool: a useful spell that can whirlpools in water, ideal for trapping and attacking land-dwellers attempting to invade the River Zora's territory

Recommended Origins

If you've never made a character before and intend to make a River Zora, it is highly encouraged that you base your character on one of the following three origins. If you've made a character before, these example origins may provide inspiration for your character.

Fighter of Moruge Swamp

To the south of Lake Hylia and to the south of the Lost Woods lies your homeland, Moruge Swamp. As a River Zora, you have sharp claws, fangs, and spines with which to do battle, as well as strong and durable bodies comparable to the Sea Zora, and murky scales which blend well into the murky waters of Moruge. Your goal in life is almost assuredly to defend your homeland from both Ganon, blue Zora, and other threats of this vicious swamp, such as the Lizalfos race and Mad Scrubs. All the while, you seek to expand the borders of your people into the lands of those blatantly inferior blue-gill trash...

A Fighter of Moruge Swamp begins with a PWC of 2/1/1, with 4 additional points distributed as you see fit. Its racial perks include Amphibious, Zora Weakness, Fire , Whirlpool, and Warrior's Training.

Explorer of Eyeglass Lake

Deep in the chaotic lands of Southern Hyrule, beyond the southern reaches of Tantari Desert, lies a reservoir which has become known as Eyeglass Lake. In decades past, your people ventured deep into these foreign waters, wishing to distance yourselves from the savage wilderness of Moruge and the haughty nature of the despicable Sea Zora. Here, in the disturbed remnants of Ganon's War, you have found freedom, unbound by Hyrulean laws and unrestricted by the perilous dangers of swamp life. Alas, the lake is large, and your people within it are few. For better or worse, you've likely spent plenty of time exploring the new habitat of your lake--and, perhaps, the areas behind it.

An Explorer of Eyeglass Lake begins with a PWC of 2/1/1, with 4 additional points distributed as you see fit. Its racial perks include Amphibious, Zora Weakness, Aqua Grenade , Boomerang Fins, and Warrior's Training.

Physiology

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Culture and History

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