Difference between revisions of "Crafting"
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'''Crafting''' is a versatile treasure, which can be used to create items both common and unique. Any character who has acquired the Crafting treasure is known as a '''crafter.''' Unlike most non-item treasures, '''Crafting''' can be obtained repeatedly. | '''Crafting''' is a versatile treasure, which can be used to create items both common and unique. Any character who has acquired the Crafting treasure is known as a '''crafter.''' Unlike most non-item treasures, '''Crafting''' can be obtained repeatedly. | ||
Latest revision as of 04:58, 17 October 2015
Crafting | |
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Type | Utility Trait |
Fields | PerQuest, Rupee |
Cost | variable rupees |
Crafting is a versatile treasure, which can be used to create items both common and unique. Any character who has acquired the Crafting treasure is known as a crafter. Unlike most non-item treasures, Crafting can be obtained repeatedly.
When becoming a crafter, one must choose whether to become a Weaponsmith, Outfitter, or Botanist. A Weaponsmith specializes in creating weapons, shields, and other items that can be wielded in the hands. An Outfitter specializes in creating armor, clothing, or other garments to be worn. Finally, a Botanist specializes in seeds, potions, bombs, and other effects that are normally consumed with a single use. See each craft's appropriate page for further details on that craft, and what items can be created. These created items can be kept for the crafter's own benefit, or exchanged with other characters.
All crafts are similar in that you start at level one in that craft, and, as you gain more levels, you become able to use increasingly powerful and increasingly numerous materials to create increasingly powerful and useful items. Gaining the first level of your first craft costs 30 rupees, and gaining another level always costs a number of rupees equal to that level times 10. (Getting to second level costs 20 rupees, and advancing to the third level costs another 30 rupees, etc.) Normally, becoming skilled in a craft in the first place required a good amount of talent and motivation. As such, if a character pursues a second or third craft beyond his first, all levels for these additional crafts cost twice the normal amount.
In every completed quest, a crafter also gains an amount of rupees based on his crafter levels. For every crafter level he has, he gains an extra 2 rupees, regardless of what craft(s) he has. For example, if a character was a Weaponsmith 4 and a Botanist 1, he would have a total of 5 levels, meaning 10 extra rupees in every quest.
Trivia
- A new character can get a head-start on his craft by using the Business racial perk.
- For pure rupee gain, getting a Profession is generally more effective than getting a Craft.