Ice Enchantment
Ice Enchantment | |
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Type | Offensive Spell |
Fields | Enchant, Ice, WeaponBase |
Cost | Normal Cost W5: 40 rupees |
Ice Enchantment is an offensive ice spell. By channeling her power into a weapon held in her hand, the user is capable of temporarily giving the weapon a freezing property. It will glow blue, and on its next impact will release a subzero burst of magically freezing air, usually freezing solid a portion of whatever it strikes. Because of the magical strain, a weapon cannot impact with this spell more than once a minute. With one level of Magic Power, the spell can be used every 20 seconds. With two levels of Magic Power, the spell can be used every few seconds. Any character with a Specialty in Ice can use this spell indefinitely on any one weapon.
Augment
Distant Enchant | |
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Additional Cost |
Lowest Cost W5: 10 rupees |
The user can gain the Distant Enchant augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time. A user with this augment can place an Ice Enchantment on a weapon up to 30 feet (10m) away, even if another being is holding it. The normal time limitations apply to this weapon.
Trivia
- Several treasures can gain benefits if used in tandem with a Ice Enchantment, including Magic Rod and Summon Keese. Use of the Ice Enchantment on such treasures retain the normal time limit.
- A weapon crafted with an Ice Gem effectively has a built-in Ice Enchantment.
- Variations on this spell include Fire Enchantment, Light Enchantment, Shadow Enchantment, Shock Enchantment, and Wind Enchantment.
- The Ice Enchantment treasure canonically appears in the Zelda series, initially in Ocarina of Time. More information about the canonical version of this treasure can likely be found on Zelda Wiki. Within canon, this treasure comes in the form of "Ice Arrow," and doesn't affect all weapons, only arrows.