Botanist
- This content is a tentative addition to Hyrule Castle, and is still undergoing revision. It is not yet available to player-characters.
Botanist | |
---|---|
Type | Utility Trait |
Fields | PerQuest, Rupee |
Cost | variable rupees |
Botany is the art of creating specialized items from seeds and plants, to create potions, poisons, bombs, and other items which are consumed or used to create a temporary effect. One who practices this art is known as Botanist. It is one of several crafts which utilize to create new items. The other common crafts are Weaponsmithing and Outfitting, which respectively focus on crafting weapons and crafting armor.
Botanists are not rare in Hyrule, but becoming one does nonetheless requires training. Your skill in Botany is represented by a level, as is the case with any craft. A novice is vastly different than a master who creates legendary potions, but even a novice can be useful. The cost to gain the first level of Botanist is always 30 rupees. To gain additional levels, the rupee cost is equal to the next level multiplied by 10. So, getting to level 2 would cost 20 rupees, level 3 would cost another 30 rupees, etc. There is no defined maximum level for Botanist, but it becomes increasingly difficult to gain levels the higher you reach.
Botanists primarily cultivate plants using a garden or farmland, and use what results from these plants. What separates them from mere farmers, however, is the ability to combine the effects of different seeds to create entirely unique plants--and to utilize the products of their own plants to create unusual effects, including various potions and poisons. In effect, Botanists use various different types of Seeds as their materials. Combining these seeds in different quantities and in different ways allows them to make either a Supply of items, or PerQuest items. The amount of seeds (or other materials) you can use to craft an item is directly proportional to your Botanist level. Remember, each Material has a specific rupee cost. The total rupee cost of the Materials cannot exceed 10 times your Botanist level. (For example, a Botanist of level 3 can use 30 rupees worth of Materials to craft an item.)
Items in Supply tend to be relatively weak, but are usually a form of special seeds or fruits that can be consumed or destroyed to produce spectacular effects. Supplies are useful because they contain many items that can be used repeatedly. A single Supply is treated as one treasure which can be traded, defined as an amount just large enough that the user will never run out of the items contained in the supply so long as these items are used sparingly. Having multiple Supplies of the same item imposes no benefit.
By contrast, a PerQuest item is usually more powerful. As its name implies, however, such an item can only be used once per quest (or once per dungeon). Most of these items are potions or poisons with extraordinary effects, such as healing grave injuries or temporarily enabling flight. Unlike Supplies, having multiple PerQuest items does have a benefit. For each additional copy of a PerQuest item you have, you can effectively use that item one additional time per quest.
In addition to being able to craft and cultivate items, Botanists gains another benefit. First, a Botanist can earn bonus rupees. Whenever a Botanist finishes a quest, he can gain an additional amount of rupees equal to double his Botanist level. (AnBotanist of level 4 would earn 8 extra rupees in every quest or dungeon he completes.) Generally, this represents the Botanist selling his services to non-player characters, but that aspect need not be specifically role-played. In place of some or all of these bonus rupees, the Botanist can gain Botanist materials (usually seeds). For every 1 bonus rupee he does not directly earn, he may gain up to 2 rupees' worth of materials.
The Business universal racial perk can make it easier for a newly created character to excel in a craft, such as Botany.