Weaponsmith
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Weaponsmith | |
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Type | Utility Trait |
Fields | PerQuest, Rupee |
Cost | variable rupees |
Weaponsmithing is the art of crafting weapons, and one who practices this art is known as a Weaponsmith, or simply a Smith. It is one of several crafts which utilize to create new items, alongside Outfitters and Botanists. A Weaponsmith specializes in crafting items which could be wielded in the hands, to include most forms of melee weapons, ranged weapons, martial shields. The user can also choose to make a Supply of ammunition to be wielded, such as arrows for bows or darts to be thrown. By contrast, Outfitters specialize in items that are to be worn, while Botanists specialize in items which can be consumed for a single purpose, such as potions or bombs.
Weaponsmiths are relatively common in Hyrule, but becoming one does require training. Your skill in Weaponsmithining is represented by a level, as is the case with any craft. A novice is vastly different than a master who forges legendary swords, but even a novice can be useful. The cost to gain the first level of Weaponsmith is always 30 rupees. To gain additional levels, the rupee cost is equal to the next level multiplied by 10. So, getting to level 2 would cost 20 rupees, level 3 would cost another 30 rupees, etc. There is no defined maximum level for Weaponsmith, but it becomes increasingly difficult to gain levels the higher you reach. You may take levels in other crafts if you wish.
To understand why advancing in this art matters, it is important to first know how it works. Even a beginner with a single level in his trade can make common items freely, such as normal steel swords, wooden shields, and effective longbows. In crafting such items, the user can either role-play out the procedure, or just mention in-character that the crafting took place. Similarly, any Weaponsmith is able to repair any items he would be able to craft. As you advance in Weaponsmith levels, you become able to use extraordinary Materials to make extraordinary items. Additionally, you can use your skill to earn bonus rupees.
First, note that the aforementioned Materials are listed in the Library, as if they were treasures. Unlike most treasures, a Material has a set rupee price regardless of PWC. Each Material defines a specific extraordinary effect, and a crafter can consume that Material to give one otherwise common item they craft the specified effect. As you progress in level, you become able to use more powerful and more numerous Materials in crafting an item. Indeed, a Weaponsmith can even use several Materials to give several effects to the crafted item. A first-level Weaponsmith could, for example, create a sword imbued with a single Fire Gem, allowing the sword to be cloaked in flame about once an hour. Starting at third level, a Weaponsmith could create a sword imbued with three Fire Gems and Litonium to boot, creating a sword which is both unusually light and can be cloaked in flame every few seconds.
The amount of Materials the Smith can imbue into one object is limited primarily by his level. Remember, each Material has a specific rupee cost. The total rupee cost of the Materials cannot exceed 10 times the user's Weaponsmith level. (A Weaponsmith of level 3 can use up to 30 rupees of Materials to make a sword, a bow, or a shield, etc.) On top of being able to craft items, and potentially sell them to other characters, a Weaponsmith can earn bonus rupees. Whenever a Smith finishes a quest, he can gain an additional amount of rupees equal to double his Weaponsmith level. (A Weaponsmith of level 4 would earn 8 extra rupees in every quest or dungeon he completes.) Generally, this represents the Smith selling his services to non-player characters, but that aspect need not be specifically role-played.
The Business universal racial perk can make it easier for a newly created character to excel in a craft, such as Weaponsmithing.