Difference between revisions of "Fire Enchantment"

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(Augment: Multiple Enchantments: phrasing, tweaks, no longer tentative)
 
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By channeling his power into a weapon held in his hand, the user is capable of temporarily giving the weapon an inflaming property.  It will glow red, and on its next impact will release an incinerating burst of flames.  Because of the magical strain, a weapon cannot impact with this spell more than once a minute.  With one level of [[Magic Power]], the spell can be used every 20 seconds.  With two levels of Magic Power, the spell can be used every few seconds.  Any character with a [[Specialty]] in {{Field|Fire}} can use this spell indefinitely on any one weapon.
 
By channeling his power into a weapon held in his hand, the user is capable of temporarily giving the weapon an inflaming property.  It will glow red, and on its next impact will release an incinerating burst of flames.  Because of the magical strain, a weapon cannot impact with this spell more than once a minute.  With one level of [[Magic Power]], the spell can be used every 20 seconds.  With two levels of Magic Power, the spell can be used every few seconds.  Any character with a [[Specialty]] in {{Field|Fire}} can use this spell indefinitely on any one weapon.
 
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==Augment==
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==Augment: Distant Enchant==
 
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|title=Distant Enchant}}
 
|title=Distant Enchant}}
 
{{Augment|Distant Enchant}}  A user with this augment can place a Fire Enchantment on a weapon up to 30 feet (10m) away, even if another being is holding it.  The normal time limitations apply to this weapon.
 
{{Augment|Distant Enchant}}  A user with this augment can place a Fire Enchantment on a weapon up to 30 feet (10m) away, even if another being is holding it.  The normal time limitations apply to this weapon.
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==Augment: Multiple Enchantments==
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|augment=yes
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|cost=2
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|title=Multiple Enchantments}}
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{{Augment|Multiple Enchantments}}
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A user with this augment may cast Fire Enchantment one more time than they originally could.  Each individually-placed enchantment retains the normal time limits, if they apply.
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This augment can be gained multiple times.  Each instance allows the caster to create one additional Fire Enchantment simultaneously.
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==Trivia==
 
==Trivia==
 
* This spell can be gained as a [[:Category:Power-based|Power-based]] treasure by using [[Intrinsic Enchantment]].
 
* This spell can be gained as a [[:Category:Power-based|Power-based]] treasure by using [[Intrinsic Enchantment]].

Latest revision as of 07:42, 1 February 2017

Fire Enchantment
Type Offensive Spell
Fields Enchant, Fire, WeaponBase
Cost Normal Cost

W5: 40 rupees
W4: 50 rupees
W3: 60 rupees
W2: 70 rupees
W1: 80 rupees
Rent: 10 rupees

Fire Enchantment is an offensive fire spell.

A character whose Power is higher than its Wisdom can gain this treasure as a technique instead of a spell. For the purpose of this treasure's costs, such a character can treat his Wisdom as being equal to his Power.

By channeling his power into a weapon held in his hand, the user is capable of temporarily giving the weapon an inflaming property. It will glow red, and on its next impact will release an incinerating burst of flames. Because of the magical strain, a weapon cannot impact with this spell more than once a minute. With one level of Magic Power, the spell can be used every 20 seconds. With two levels of Magic Power, the spell can be used every few seconds. Any character with a Specialty in Fire can use this spell indefinitely on any one weapon.

Augment: Distant Enchant

Distant Enchant
Additional
Cost
Lowest Cost

W5: 10 rupees
W4: 15 rupees
W3: 20 rupees
W2: 25 rupees
W1: 30 rupees

The user can gain the Distant Enchant augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time. A user with this augment can place a Fire Enchantment on a weapon up to 30 feet (10m) away, even if another being is holding it. The normal time limitations apply to this weapon.

Augment: Multiple Enchantments

Multiple Enchantments
Additional
Cost
Lower Cost

W5: 20 rupees
W4: 25 rupees
W3: 30 rupees
W2: 35 rupees
W1: 40 rupees

The user can gain the Multiple Enchantments augment simultaneously with the original treasure for an additional cost, or as a separate treasure at a later time.

A user with this augment may cast Fire Enchantment one more time than they originally could. Each individually-placed enchantment retains the normal time limits, if they apply.

This augment can be gained multiple times. Each instance allows the caster to create one additional Fire Enchantment simultaneously.

Trivia

  • This spell can be gained as a Power-based treasure by using Intrinsic Enchantment.
  • Several treasures can gain benefits if used in tandem with a Fire Enchantment, including Magic Rod and Summon Keese. Use of the Fire Enchantment on such treasures retain the normal time limit.
  • A weapon crafted with a Fire Gem effectively has a built-in Fire Enchantment.
  • The Fire Enchantment treasure canonically appears in the Zelda series, initially in Ocarina of Time. More information about the canonical version of this treasure can likely be found on Zelda Wiki. Within canon, this treasure only comes in the form of "Fire Arrow," and doesn't affect all weapons, only arrows.


Hero's Choice Treasures
Power Bomb Bag · Fire Breath · Helm Splitter · Hookshot · Iron Boots · Mirror Shield · Power Beam · Spin Attack
Wisdom Blizzard · Electric Aura · Fire Enchantment · Ice Enchantment · Magic Bolt · Rejuvenation · Sonata of Soothing · Summon Keese
Courage Beetle · Barrier · Boomerang · Hover Boots · Mini Bombs · Needle Storm · Roc's Feather · Song of Healing · Song of Storms
General Adventure Pouch · Bottomless Bottle · Combat Companion · Craft · Deku Nuts · Goron Tunic · Kinstone · Lens of Truth · Mount · Profession · Red Potion · Spark · Zora Tunic