Difference between revisions of "Electric Aura"

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'''Electric Aura''' is an offensive electric spell{{Perk|Zora|nos=yes}} The natural physiology of the Zora race enables them to use this spell easilyBecause of this, a Zora can treat Electric Aura is either a [[:Category:Spells|spell]] or [[:Category:Techniques|technique]].
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'''Electric Aura''' is an offensive electric spell useful for close-quarters combat. At will, the caster is able to surround herself in an electrifying aura, hovering a few inches above the surface of her skin, which shocks and mildly damages any being (other than herself) who touches itThis aura lasts approximately one-to-three seconds.
  
At will, the caster is able to surround herself in an electrifying aura, hovering a few inches above the surface of her skin, which shocks and mildly damages any being (other than herself) who touches it.  This aura lasts approximately one-to-three seconds, and because of the strain it imposes on one's magic strength, this can normally only be manifested once every 3 minutes.  With one level in [[Magic Power]], it can be used once per minute.  With two levels in Magic Power, it can be used once every 20 seconds.  For the purpose of Electric Aura, a Zora is treated as though she has one more level in Magic Power than she actually does.
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Because of the strain Electric Aura imposes on one's magic strength, this can normally only be manifested once every 3 minutes.  With one level in [[Magic Power]], it can be used once per minute.  With two levels in Magic Power, it can be used once every 20 seconds.   
  
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The natural physiology of the Zora race enables them to use this spell easily.  {{Perk|Sea Zora|inline=no}}  For the purpose of Electric Aura, a Sea Zora is treated as though she has one more level in Magic Power than she actually does  Finally, a Sea Zora can treat Electric Aura is either a [[:Category:Spells|spell]] or [[:Category:Techniques|technique]].
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==Trivia==
 
==Trivia==
* Counterparts to this treasure include [[Gale Aura]], [[Flame Aura]], and [[Ice Aura]].
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{{Canon|Majora's Mask}}
* {{Canon|Majora's Mask}}
 
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Latest revision as of 18:31, 23 April 2016

Electric Aura
Type Offensive Spell
Fields Electric, Zora
Cost Normal Cost

W5: 40 rupees
W4: 50 rupees
W3: 60 rupees
W2: 70 rupees
W1: 80 rupees
Rent: 10 rupees

Electric Aura is an offensive electric spell useful for close-quarters combat. At will, the caster is able to surround herself in an electrifying aura, hovering a few inches above the surface of her skin, which shocks and mildly damages any being (other than herself) who touches it. This aura lasts approximately one-to-three seconds.

Because of the strain Electric Aura imposes on one's magic strength, this can normally only be manifested once every 3 minutes. With one level in Magic Power, it can be used once per minute. With two levels in Magic Power, it can be used once every 20 seconds.

The natural physiology of the Zora race enables them to use this spell easily. This treasure is a racial perk for Sea Zoras. As such, a Sea Zora can choose to gain it as a perk upon character creation. If a Sea Zora chooses to gain this perk at some point after creation, the perk costs 15 rupees less than the listed cost. For the purpose of Electric Aura, a Sea Zora is treated as though she has one more level in Magic Power than she actually does Finally, a Sea Zora can treat Electric Aura is either a spell or technique.

Trivia

The Electric Aura treasure canonically appears in the Zelda series, initially in Majora's Mask. More information about the canonical version of this treasure can likely be found on Zelda Wiki.


Hero's Choice Treasures
Power Bomb Bag · Fire Breath · Helm Splitter · Hookshot · Iron Boots · Mirror Shield · Power Beam · Spin Attack
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