Difference between revisions of "Electric Aura"
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− | '''Electric Aura''' is an offensive electric spell useful for close-quarters combat. | + | '''Electric Aura''' is an offensive electric spell useful for close-quarters combat. At will, the caster is able to surround herself in an electrifying aura, hovering a few inches above the surface of her skin, which shocks and mildly damages any being (other than herself) who touches it. This aura lasts approximately one-to-three seconds. |
− | + | Because of the strain Electric Aura imposes on one's magic strength, this can normally only be manifested once every 3 minutes. With one level in [[Magic Power]], it can be used once per minute. With two levels in Magic Power, it can be used once every 20 seconds. | |
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+ | The natural physiology of the Zora race enables them to use this spell easily. {{Perk|Sea Zora|inline=no}} For the purpose of Electric Aura, a Sea Zora is treated as though she has one more level in Magic Power than she actually does Finally, a Sea Zora can treat Electric Aura is either a [[:Category:Spells|spell]] or [[:Category:Techniques|technique]]. | ||
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==Trivia== | ==Trivia== |
Latest revision as of 18:31, 23 April 2016
Electric Aura | |
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Type | Offensive Spell |
Fields | Electric, Zora |
Cost | Normal Cost W5: 40 rupees |
Electric Aura is an offensive electric spell useful for close-quarters combat. At will, the caster is able to surround herself in an electrifying aura, hovering a few inches above the surface of her skin, which shocks and mildly damages any being (other than herself) who touches it. This aura lasts approximately one-to-three seconds.
Because of the strain Electric Aura imposes on one's magic strength, this can normally only be manifested once every 3 minutes. With one level in Magic Power, it can be used once per minute. With two levels in Magic Power, it can be used once every 20 seconds.
The natural physiology of the Zora race enables them to use this spell easily. This treasure is a racial perk for Sea Zoras. As such, a Sea Zora can choose to gain it as a perk upon character creation. If a Sea Zora chooses to gain this perk at some point after creation, the perk costs 15 rupees less than the listed cost. For the purpose of Electric Aura, a Sea Zora is treated as though she has one more level in Magic Power than she actually does Finally, a Sea Zora can treat Electric Aura is either a spell or technique.
Trivia
The Electric Aura treasure canonically appears in the Zelda series, initially in Majora's Mask. More information about the canonical version of this treasure can likely be found on Zelda Wiki.
Racial Perks | |
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Sea Zora | Amphibious (Innate) · Zora Weakness (Innate) · Aquatic Affinity · Boomerang Fins · Electric Aura · Hookshot · Magic Proficiency · Sonata of Soothing |
Universal | Adventure Pouch · Bonus Treasure · Business · Exception · Rupee Riches · Specialty · Unusual Background3 |